Leonardo Da Vinci's work
as a designer of weapons, submarines, tanks, flying machines, military
complexes and bridges for the Duke of Milan and Cesare Borgia has become
an exemplar of a perceived 'ideal' relationship between artistic production
and technology. A sort of use value and a commonality of research between
the disciplines now seen as representative of an ideal lost relationship,
the severing of which by the development of a technological culture
is seen as somehow fatally disenfranchising arts practices. A desire
to reinstate this relationship can be seen in the naming of the house
journal of a boysy gee whizz modernist/utopian/teleological USA technology-based
arts practices after the Italian artist.
Complex shifts have occurred in
the relationships between the artist and the concept of warfare. In
different historical developments of modernism there has been a willingness
for artists to identify themselves with war, either metaphorically or
actually, either in the service of the revolution or emergent nationalisms:
Marinetti and the Futurists' noisy support for the Fascists is as good
an example as Guernica. With the fragmentation of the modernist agenda
and the atomization of Marxism, the western artists have increasingly
aligned themselves with role of the conscience that is in opposition
to war: a pacifist tradition that also developed in early modernity.
However, much of the vocabulary
used to articulate the transformative agenda of the avant-garde and
its inheritors is militaristic. The term Avant Garde is itself a military
one, and refers to a small group that goes ahead of the main body of
troops to survey and identify new territory that the mass of soldiers
will later occupy. In art terms it contains the idea that the artist
and their work may exemplify future cultural, social and spiritual changes.
"It is we artists who will serve you as an avant-garde," says an artist
to a social revolutionary in Saint Simon's book 'Opinions Litteraires',
a socialist tract, written in 1825, "The power of the arts is the most
immediate and most rapid: when we wish to spread new ideas among men
we inscribe them on marble or canvas."
Such ideas find exemplary expression
in current debates and manifestations of technology based art which
still sees itself as operating on various advanced, transformative edges,
using the teleological imperatives of technological innovation as a
master narrative to inflect the rhetorics of the practice with the urgency
of an otherwise discredited modernism. In this way it overtly expresses
desires that other arenas of cultural practice find themselves increasingly
unable to articulate
This combines with concurrent ideas
of social engagement, and rhetorics of resistance - -Opposition, Guerilla,
hacker-culture infowar and so forth. Now the default positioning of
the techno-artist is modeled on that of terrorist:- a techno-Trotsky
moving covertly against hegemonic oppressors: a Microsoft Mujuhadeen.
But every Mujahideen needs a Kalashnikov
Technology based art uses technologies
largely developed by the Military, which are dispersed into the social
sphere and then subsumed back into the Industrial Military complex -
the use of video games to train pilots, or the design of complex interactive
shooter games to attract young men to the idea of enlisting in the armed
forces. The existence of the military-industrial complex and the mechanisms
of state control inevitably inflect all activities in the arena. This
is amplified by a certain gender loading to the techno-fetishistic urge.
Young children - boys in particular
- like making detailed drawings of guns/swords and castles and so forth.
They then go on to computers.
Technology has the smell of adolescent,
male, socks
We have just been involved in a
war based on the existence of imaginary weapons and linguistic constructs;
where Weapons of Mass Destruction as a phrase and concept is transmogrified
from the Atomic bomb deployed only by the USA, to mustard and nerve
gasses, the deployment of which, although deadly, fits neither previous
understandings of Mass nor Destruction. It transpires that they may
not exist as physical entities at all no matter how they are defined,
but their existence has been generated through the validations of hi-tech
Intelligence.
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